![]() ![]() ![]() Many of Type-0 's staff returned, with Takeharu Ishimoto composing new music for the title, and former level designer Masayasu Nishida and texture artist Sayoko Hoshino returning respectively as producer and art director. The title stems from Type-0 's earlier title Final Fantasy Agito XIII. The game was developed around director Hajime Tabata's original concept for Final Fantasy Type-0 as a mobile game which would give players easy access to a universe within the Fabula Nova Crystallis series and would be influenced by player choice. The story was intended to be played repeatedly, tying into the nature of the game's world and the eventual culmination of a player becoming the Agito. The original protagonists of Type-0 appeared in different roles and acted as secondary characters. The story was seen through the eyes of a player-created Cadet entering the Rubrum Magical Academy during a time of war, and chosen to become the Agito, a figure destined to save Orience from destruction. The game, which acted as a companion to Type-0, was set in the world of Orience during a time of war between its four nations. There was a day-night cycle tied to the real-world time of day, and it featured a social element whereby talking with and befriending certain characters advanced the player's ranking in the game. A downloadable episodic game similar to Final Fantasy Dimensions, it featured a turn-based combat system encouraging both single-player exploration and multiplayer combat. The game's story was set in the universe of Final Fantasy Type-0, and was an entry in the Fabula Nova Crystallis subseries. Final Fantasy Agito ( Japanese: ファイナルファンタジーアギト, Hepburn: Fainaru Fantajī Agito) was a role-playing video game developed and published by Square Enix for mobile devices. ![]()
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